COMM 410 NEW MEDIA AND COMMUNITY
LIFE
Annenberg School for Communication
University of Pennsylvania
Spring, 2009
Tue 1:30-4:30 (Room ASC
224)
Prof. Keith Hampton
COURSE
DESCRIPTION
This upper
level course provides an overview of recent research on the social implications
of new media. The focus is on how recent technological innovations, including
personal computing, the Internet and mobile phones may be changing the way we
interact with our environments and those around us. This seminar takes students
beyond basic questions of “are virtual communities real communities?” and “does
the Internet destroy or save community?” to an in depth discussion of how
networks of community relations are maintained and transformed on and offline
as a result of new media. The course is based around the argument that computer
networks are inherently social networks, linking people, organizations and
communities. This subject is heavily weighted towards the evaluation of
empirical studies, the use of social network analysis, and studies that address
sociological research questions. Students will learn to critically examine the
impact of new media on society through in-depth seminars and independent
research.
REQUIREMENTS
Students
are not expected to have personal experience with the technologies discussed in
this course. A major component of the course will involve the development and
use of a personal blog. Students will receive access to the necessary blogging
software and will be provided with basic instruction on how to maintain a blog.
Final
grades will be based on an evaluation of 10 blog postings on the subject of the
weekly course readings (30%), 20 comments on other students’ blog postings (10%),
four assignments (50%), and class participation (10%). Students are urged to
pay close attention to due dates, late assignments will not be accepted.
Course
readings and participation:
Students are expected to have read the week’s readings in advance of the course
meeting. Class meetings will be in a seminar format and students should be
prepared to participate in a discussion based on the topic and readings of the
week.
Blog
Postings: Students
are responsible for submitting short commentaries on 10 of the weeks’ readings
(400-650 words). Commentaries should focus on all of the readings from
each week and should consist of limited summary; focusing on an evaluation
of the readings and identifying 2-3 questions for discussion during
the class meeting (focus on the papers’ key issues, strengths and limitations,
and a comparison to previous weeks’ readings). Each commentary should be
submitted as a post to the student’s personal class blog by 5:00pm on the Sunday
before the class meeting. To be clear, students should post commentaries to
their blog on the Saturday before the topic is discussed in class.
Blog Comments: Each student is responsible for contributing
comments to fellow students’ blogs. Comments should be a minimum of 150 words
and offer a critique of that week’s posting, seek clarification, compare or
contrast postings, or provide additional evidence or new information (such as a
link to a related article, website, etc.). Each student must contribute a
minimum of 20 comments, credit will be given for a maximum of two comments each
week, students cannot comment on the same blog more than three times over
the duration of the course. Comments must be posted by 6:00am on the day
of class for posts related to that week’s readings.
Assignments:
Students are responsible for completing all four of the following
assignments. The following are intended as brief outlines of each assignment, detailed
instructions will be provided in class and supporting material will be posted
to the class Blackboard website.
1) Important
Matters (10%), Handout: February 3, Due: February 17. Listen to the radio
interview featuring Prof. Lynn Smith-Lovin (Duke University) and Prof. Robert
Putnam (Harvard University). Write a short blog posting (500-750 words)
addressing the questions in the assignment handout.
2) Video
Game Lab (15%), Handout: February 17, Due: March 31. Reserve time in the
video game lab (apx 8 hours over five weeks). Each student will be responsible
for playing a series of games on both the Nintendo Wii and Microsoft X-Box 360.
Important: As part of this assignment you will be exposed to video games that
require physical activity. In addition, the content of these games may include
violence, nudity, strong language, and sexual content. Write a blog posting
(1250-1500 words) addressing the questions in the assignment handout.
3) Surveillance
(15%), Handout: March 31, Due: April 21. This project involves identifying and
mapping all video cameras directed into public spaces within University City
and the surrounding area. Your group will sign up for one of the map quadrants.
Walk your quadrant and record the location of any cameras on your paper map.
Visit the class website and use the provided interface to Google Maps to record
your observations. Write a blog posting (1250-1500 words) addressing the
questions in the assignment handout.
4) Public
Space (10%), Handout: April 7, Due: April 28. This project involves
ethnographic observations of media use in public spaces. You must spend a total
of 6 hours (3 hours on a weekday and 3 hours on a weekend) at one of the public
spaces identified in the assignment handout (e.g., a park or coffee shop). Draw
a diagram of the space. Make detailed notes of how people use electronic
devices in this space. Write a blog posting (1000-1250 words) discussing your
findings. Bring the project handout and observation notes to class.
COURSE MATERIALS
Required book:
Ling,
R (2008). New Tech, New Ties.
Cambridge, MA. MIT Press.
All other readings,
audio files, and grades will be available from the course Blackboard website: https://courseweb.library.upenn.edu/
Handouts,
information on assignments, and other announcements will be available from the
course blog:
http://www.mysocialnetwork.net/blog09/410
COURSE
OUTLINE
WEEK 1 (Jan 20) - Introduction and
Blogging 101
WEEK 2 (Jan 27) - Foundations
Hampton,
K.N. (2005). Social ties and community in urban places. In Harry Hiller (Ed.) Urban Sociology. Oxford, UK: Oxford
University Press. 95-108.
Rheingold,
H. (1993). A slice of life in my virtual community. In L. M. Harasim (Ed.), Global
Networks: Computers and International Communication (pp. 37-80). Cambridge,
MA: MIT Press.
Wellman, B., and Gulia M. (1999).
Net-Surfers Don’t Ride Alone: Virtual Communities as Communities.” Pp. 331-366
in Networks in the Global Village,
edited by Barry Wellman. Boulder, CO: Westview Press.
WEEK
3 (FEB 3) - Dystopian
Kraut, R., Lunmark, V., Patterson, M., Kiesler, S., Mukopadhyay, T.,
& Scherlis, W. (1998). “Internet Paradox: A Social Technology That Reduces
Social Involvement and Psychological Well-Being?” In American Psychologist 53(9): 1017-1031.
Block,
J. J. (2008). Issues for Dsm-V: Internet Addiction. Am J Psychiatry, 165(3),
306-307.
Jang,
K. S., Hwang, S. Y., & Choi, J. Y. (2008). Internet Addiction and
Psychiatric Symptoms among Korean Adolescents. Journal of School Health, 78(3),
165-171.
Park, W. K. (2005). Mobile Phone Addiction. . In R.
Ling & P. E. Pederson (Eds.), Mobile Communications (pp. 253-272).
London: Springer.
Marwick, A. (2008). To catch a predator? The
MySpace moral panic. First Monday 13(6).
McPherson,
M., Smith-Lovin, L., & Brashears, M. E. (2006). Social Isolation in
America: Changes in Core Discussion Networks over Two decades. American
Sociological Review, 71, 353-375.
WEEK 4 (Feb 10) - Relational Quality
and Social Networks
Baym, N. K., Zhang,
Y. B., Kunkel, A., Ledbetter, A., & Lin, M.-C. (2007). Relational Quality
and Media Use in Interpersonal Relationships. New Media Society, 9(5),
735-752.
Zhao,
S. (2006). Do Internet Users Have More Social Ties? A Call for Differentiated
Analyses of Internet Use. Journal of Computer Mediated Communication, 11(3),
article 8.
Haythornthwaite, C.
(2005). Social Networks and Internet Connectivity Effects. Information,
Communication & Society, 8(2), 125 - 147.
Boase, J. (2008). Personal networks
and the personal communication system. Information,
Communication & Society, 11(4), 490 - 508.
WEEK 5 (Feb 17) - Relationship
Formation [Video Game Tutorial]
Andrew, T. F.,
& Judith, S. D. (2005). Homophily in Online Dating: When Do You Like
Someone Like Yourself? Paper presented at the CHI '05 extended abstracts on
Human factors in computing systems.
Toma,
C., Hancock, J., & Ellison, N. (2008). Separating fact from fiction: An
examination of deceptive self-presentation in online dating profiles. Personality and Social Psychology Bulletin
34: 1023-1036.
McFarlane,
M, Bull, SS, and Rietmeijer, CA. (2000). The Internet as a newly emerging risk
environment for sexually transmitted diseases. JAMA 284(4): 443-6.
WEEK
6 (FEB 24) - Video Games Part 1
Yamaguchi,
M. (October 23, 2008). Angry online divorcee ‘kills’ virtual ex-hubby. MSNBC. http://www.msnbc.msn.com/id/27337812/
Wortham,
J. (December 23, 2008). World of Warcraft Players Need Not Apply. The New York Times. http://bits.blogs.nytimes.com/2008/12/23/world-of-warcraft-players-need-not-apply/
Anderson, C., & Dill, K. (2000).
Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory
and in Life. Journal of Personality and Social Psychology, 78(4),
772-790.
Lee,
K. M., & Peng, W. (2006). What Do We Know About Social and Psychological
Effects of Computer Games? A Comprehensive Review of the Current Literature. In
P. Vorderer & J. Bryant (Eds.), Playing Video Games (pp. 327-345).
Mahwah, NJ: Lawrence Erlbaum Associates.
Dill, KE, Brown,
BP, & Collins MA (2008). Effects of exposure to sex-stereotyped video game
characters on tolerance of sexual harassment. Journal of Experimental Social Psychology 44(5): 1402-1408.
Jenkins, H. (1999). Testimony before
the U.S. Senate Commerce Committee. http://commerce.senate.gov/hearings/0504jen.pdf
WEEK 7 (Mar 3) - Video Games Part II
Chan,
E., & Vorderer, P. (2006). Massively Multiplayer Online Games. In P.
Vorderer & J. Bryant (Eds.), Playing Video Games (pp. 77-113).
Mahwah, NJ: Lawrence Erlbaum Associates.
Bonis,
J. (2007). Acute Wiitis. New England
Journal of Medicine 356: 2431-2432.
Pate,
R.R. (2008). Physically Active Video Gaming: An Effective Strategy for Obesity
Prevention? Arch Pediatr Adolesc Med 162:
895-896.
Mellecker, R. R.,
& McManus, A. M. (2008). Energy Expenditure and Cardiovascular Responses to
Seated and Active Gaming in Children. Arch Pediatr Adolesc Med, 162(9),
886-891.
Graves, L.,
Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of Energy Expenditure
in Adolescents When Playing New Generation and Sedentary Computer Games: Cross
Sectional Study. BMJ, 335(7633), 1282-1284.
WEEK 8 (Mar 10) – Spring Break
WEEK 9 (Mar 17) – Video Game Lab
[in-class – no reservations required]
WEEK 10 (Mar 24) - Neighborhoods
Hampton, K.N., & Wellman, B. (2003). Neighboring
in Netville: How the Internet Supports Community and Social Capital in a Wired
Suburb. City and Community 2(4),
277-311.
Hampton, K. N. (2007). Neighborhoods
in the network society: The e-neighbors study. Information, Communication and Society, 10(5), 714-748.
Hampton, K.N. (2009). Internet Use
and the Concentration of Disadvantage: Glocalization and the Urban
Underclass. Working paper.
Wellman, B. (2001). Physical Place and Cyberplace:
The Rise of Networked Individualism. In L. Keeble & B. Loader (Eds.), Community
Informatics: Shaping Computer-Mediated Social Relations. London: Routledge
WEEK
11 (Mar 31) - Surveillance / Privacy
Smith, G. J.D. (2004). Behind the
Screens. Surveillance & Society 2(2/3):
376-395.
Salzberg, C. (August 8, 2008).
Japan: Letter to Google about Street View. http://globalvoicesonline.org/2008/08/08/japan-letter-to-google-about-street-view/
WEEK 12 (April 7) - Mobile Life Part
1
Ling, R (2008). New Tech, New Ties. Cambridge, MA. MIT Press.
WEEK 13 (April 14) - Mobile Life
Part 2
Hampton, K.N., & Gupta, N.
(2008). Grande Wi-Fi: Social Interaction in Wireless Coffee Shops.
Hampton,
K.N., Livio, O., & Sessions, L
(in press). The Social Life of Wireless Urban Spaces: Internet Use, Social
Networks, and the Public Realm. Journal
of Communication.
Madara,
J. (2009). I Am Here. Wired Magazine,
February. 70-75.
Humphreys,
L. (2007). Mobile social networks and social practice: A case study of
Dodgeball. Journal of Computer-Mediated
Communication, 13(1), article 17. http://jcmc.indiana.edu/vol13/issue1/humphreys.html
WEEK 14 (April 21) - Pervasive
Awareness
Thompson,
C. (Sept 5, 2008). Brave New World of Digital Intimacy. The New York Times Magazine.
Boyd, D., & Ellison, N.B.
(2007). Social network sites: definition, History, and Scholarship. Journal of Computer-Mediated Communication.
Steinfield, C., Ellison, N. B, &
Lampe, C. (2008). Social Capital, self-esteem, and use of online social network
sites: a longitudinal analysis. Journal
of Applied Developmental Psychology 29: 434-445.
Huberman, B.A., D.M. Romero., F. Wu
(2009). Social networks that matter: Twitter under the microscope. First Monday 14(1).
Livingston, S. (2008). Taking risky
opportunities in youthful content creation. New
Media & Society 10(3), 393-411.
WEEK 15 (April 28) - Civic / Political
Engagement
Rheingold, H. (2008). Mobile Media
and Political Collective Action. In J. Katz (ed), Handbook of Mobile Communication Studies (pp. 225-239).
DiMaggio, P., Hargittai, E.,
Celeste, C., & Shafer, S. (2006). From unequal access to differentiated
use. In D. B. Grusky & S. Szelényi (Eds.), The Inequality Reader (pp. 549-565).